
- Gtfo monsters how to#
- Gtfo monsters full#
Hacking: Some lockers and doors can be hacked opened/to retrieve whatever is inside, like keycards, ammo packs, medpacks, etc.GTFO requires teamwork to solve puzzles, and for finding items.
Gtfo monsters how to#
The players must gather resources to survive, and work to unearth the answers about the past and how to escape. Complicating the process is the presence of hideous monsters, who have overrun the whole area. GTFO players form a team of four scavengers who are forced to explore the vast underground complex while searching for valuable artifacts. More information about the characters here. Depending on what type of action and atmosphere players are experiencing, the banter between the characters will change reflexively. The dialogue system in GTFO is fluid and dynamic.
Dauda: A determined and cunning but secretive Nigerian. Woods: A thoughtful American who believes in deeper meaning. Bishop: A distrustful and pragmatic Englishman who is interested in getting the job done. Hackett: An Irish native described as cynical and comical but reliable. The underground Complex has been abandoned for many years and it's been overrun by flesh-eating, grotesque monsters, and you want to get out of there.Īs you progress deeper into the Complex, the story will be told not only by the characters themselves, but by clues and hints found in the environment. It's worth the pain.GTFO is about a team of four people trapped in an underground Complex, kept there against their will, forced down into the depths to carry out different objectives for this unknown entity called the Warden. Now I stuff up less, and that means saving everyone a lot of ammo. In Rundown 4, R4C1 - Cognition has a chance of spawning scouts before any alarm doors so that's what I was using, restarting if none were available to solo practice on. Now theory is all well and good but what you really need is practice.
Multiple people going for the same scout is risky. Get the basics down first before trying these. Advanced players will sprint-aggro these and duck under tentacles for the kill or do a jump smash from a higher floor. In these cases it might be better to setup and shoot the scout, then fight the room. There will be times when the room is just a mess. Gtfo monsters full#
At full range, you will not be able to walk the full distance before retraction is complete - so be patient and setup correctly. Ideally, wait for the tentacles to be out and follow them back in as the scout retracts them for a head bop. If on level ground, hide behind furniture or pillars until it is within striking range. A simple ramp or stairs can greatly improve your odds. Terrain is important, its much easier to get into range if you are higher or lower than the tentacle sprawl. Flash light off, unless you are intentionally trying to make send out tentacles.
Position yourself in front of where the scout is walking - you want to be in front of this one.This is the ideal take down.Įven knowing all of that, what you need most is practice at getting in range so here are some tips: A fully charged hammer swing to the head of a scout will kill it silently.A sniper shot to the head will kill the scout at distance, but this means alerting the room (and some rooms have more than one scout).If there are none, it will wander around randomly. A scout will "visit" sleepers in the room.Once alerted, the scout will turn blue and be temporarily invulnerable as it summons a wave of up to 12 enemies.*If you touch a feeler, you still have a second or two to kill the scout before it screams.If you bump or injure the scout, touch a feeler*, or it hears a gunshot or something else in the room screams - the scout will be alerted.If a scout hears you moving, feels your flash light, or hears a door open, it will send out feelers.Once you get used to it, you'll be hearing them before seeing them. Scouts make a particular sound you can hear through doors.Knowing the enemy is half the battle so here you go: